Learning iPhone Programming: From Xcode to App Store - Paperback - VERY GOOD
US $4.62
Condition:
Very Good
A book that does not look new and has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket (if applicable) included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections.
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Item specifics
- Condition
- Brand
- Unbranded
- Book Title
- Learning iPhone Programming: From Xcode to App Store
- MPN
- Does not apply
- ISBN
- 9780596806439
- Subject Area
- Computers, Technology & Engineering
- Publication Name
- Learning iPhone Programming : from Xcode to App Store
- Publisher
- O'reilly Media, Incorporated
- Item Length
- 9.2 in
- Subject
- Mobile & Wireless Communications, Hardware / Mobile Devices, Programming / Macintosh, Hardware / Personal Computers / Macintosh
- Publication Year
- 2010
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.9 in
- Item Weight
- 18 Oz
- Item Width
- 7 in
- Number of Pages
- 384 Pages
About this product
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
0596806434
ISBN-13
9780596806439
eBay Product ID (ePID)
79689219
Product Key Features
Number of Pages
384 Pages
Publication Name
Learning iPhone Programming : from Xcode to App Store
Language
English
Publication Year
2010
Subject
Mobile & Wireless Communications, Hardware / Mobile Devices, Programming / Macintosh, Hardware / Personal Computers / Macintosh
Type
Textbook
Subject Area
Computers, Technology & Engineering
Format
Trade Paperback
Dimensions
Item Height
0.9 in
Item Weight
18 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.26
Table Of Content
Preface; Who Should Read This Book?; What Should You Already Know?; What Will You Learn?; What's in This Book?; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments;Chapter 1: Why Go Native?; 1.1 The Pros and Cons; 1.2 The Release Cycle; 1.3 Build It and They Will Come;Chapter 2: Becoming a Developer; 2.1 Registering As an iPhone Developer; 2.2 Enrolling in the iPhone Developer Program; 2.3 The Apple Developer Connection; 2.4 Installing the iPhone SDK; 2.5 Preparing Your iPhone or iPod touch;Chapter 3: Your First iPhone App; 3.1 Objective-C Basics; 3.2 Creating a Project;Chapter 4: Coding in Objective-C; 4.1 Declaring and Defining Classes; 4.2 Memory Management; 4.3 Fundamental iPhone Design Patterns; 4.4 Conclusion;Chapter 5: Table-View-Based Applications; 5.1 Simplifying the Template Classes; 5.2 Creating a Table View; 5.3 Building a Model; 5.4 Connecting the Controller to the Model; 5.5 Adding Navigation Controls to the Application; 5.6 Adding a City View; 5.7 Edit Mode;Chapter 6: Other View Controllers; 6.1 Utility Applications; 6.2 Tab Bar Applications; 6.3 Modal View Controllers; 6.4 The Image Picker View Controller;Chapter 7: Connecting to the Network; 7.1 Detecting Network Status; 7.2 Embedding a Web Browser in Your App; 7.3 Sending Email; 7.4 Getting Data from the Internet;Chapter 8: Handling Data; 8.1 Data Entry; 8.2 Parsing XML; 8.3 Parsing JSON; 8.4 Regular Expressions; 8.5 Storing Data;Chapter 9: Distributing Your Application; 9.1 Adding Missing Features; 9.2 Building and Signing; 9.3 Submitting to the App Store; 9.4 Reasons for Rejection;Chapter 10: Using Sensors; 10.1 Hardware Support; 10.2 Using the Camera; 10.3 The Core Location Framework; 10.4 Using the Accelerometer; 10.5 Using the Digital Compass; 10.6 Accessing the Proximity Sensor; 10.7 Using Vibration;Chapter 11: Geolocation and Mapping; 11.1 User Location; 11.2 Annotating Maps;Chapter 12: Integrating Your Application; 12.1 Application Preferences; 12.2 Custom URL Schemes; 12.3 Media Playback; 12.4 Using the Address Book;Chapter 13: Other Native Platforms; 13.1 PhoneGap; 13.2 MonoTouch;Chapter 14: Going Further; 14.1 Cocoa and Objective-C; 14.2 Web Applications; 14.3 Core Data; 14.4 Push Notifications; 14.5 In-App Purchase; 14.6 Core Animation; 14.7 Game Kit; 14.8 Writing Games; 14.9 Look and Feel; 14.10 Hardware Accessories;Colophon;
Synopsis
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, "Learning iPhone Programming" will give you a head start on building market-ready iPhone apps.Start using Xcode right away, and learn how to work with Interface BuilderTake advantage of model-view-controller (MVC) architecture with Objective-CBuild a data-entry interface, and learn how to parse and store the data you receiveSolve typical problems while building a variety of challenging sample appsUnderstand the demands and details of App Store and ad hoc distributionUse iPhone's accelerometer, proximity sensor, GPS, digital compass, and cameraIntegrate your app with iPhone's preference pane, media playback, and more, Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. * Start using Xcode right away, and learn how to work with Interface Builder * Take advantage of model-view-controller (MVC) architecture with Objective-C * Build a data-entry interface, and learn how to parse and store the data you receive * Solve typical problems while building a variety of challenging sample apps * Understand the demands and details of App Store and ad hoc distribution * Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera * Integrate your app with iPhone's preference pane, media playback, and more, If you want to start programming for the iPhone or iPod Touch, this book helps you learn about Xcode suite of tools, the Objective-C programming language, and the core frameworks by writing sample apps. It also helps you through the genuinely tricky process involved in developing applications for Apple's popular devices., Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone's preference pane, media playback, and more
LC Classification Number
QA76.8.I64
Item description from the seller
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