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Learning iPhone Programming: From Xcode to App Store - Paperback - VERY GOOD

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Item specifics

Condition
Very Good: A book that does not look new and has been read but is in excellent condition. No obvious ...
Brand
Unbranded
Book Title
Learning iPhone Programming: From Xcode to App Store
MPN
Does not apply
ISBN
9780596806439
Subject Area
Computers, Technology & Engineering
Publication Name
Learning iPhone Programming : from Xcode to App Store
Publisher
O'reilly Media, Incorporated
Item Length
9.2 in
Subject
Mobile & Wireless Communications, Hardware / Mobile Devices, Programming / Macintosh, Hardware / Personal Computers / Macintosh
Publication Year
2010
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
Alasdair Allan
Item Weight
18 Oz
Item Width
7 in
Number of Pages
384 Pages

About this product

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596806434
ISBN-13
9780596806439
eBay Product ID (ePID)
79689219

Product Key Features

Number of Pages
384 Pages
Publication Name
Learning iPhone Programming : from Xcode to App Store
Language
English
Publication Year
2010
Subject
Mobile & Wireless Communications, Hardware / Mobile Devices, Programming / Macintosh, Hardware / Personal Computers / Macintosh
Type
Textbook
Subject Area
Computers, Technology & Engineering
Author
Alasdair Allan
Format
Trade Paperback

Dimensions

Item Height
0.9 in
Item Weight
18 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.26
Table Of Content
Preface; Who Should Read This Book?; What Should You Already Know?; What Will You Learn?; What's in This Book?; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments;Chapter 1: Why Go Native?; 1.1 The Pros and Cons; 1.2 The Release Cycle; 1.3 Build It and They Will Come;Chapter 2: Becoming a Developer; 2.1 Registering As an iPhone Developer; 2.2 Enrolling in the iPhone Developer Program; 2.3 The Apple Developer Connection; 2.4 Installing the iPhone SDK; 2.5 Preparing Your iPhone or iPod touch;Chapter 3: Your First iPhone App; 3.1 Objective-C Basics; 3.2 Creating a Project;Chapter 4: Coding in Objective-C; 4.1 Declaring and Defining Classes; 4.2 Memory Management; 4.3 Fundamental iPhone Design Patterns; 4.4 Conclusion;Chapter 5: Table-View-Based Applications; 5.1 Simplifying the Template Classes; 5.2 Creating a Table View; 5.3 Building a Model; 5.4 Connecting the Controller to the Model; 5.5 Adding Navigation Controls to the Application; 5.6 Adding a City View; 5.7 Edit Mode;Chapter 6: Other View Controllers; 6.1 Utility Applications; 6.2 Tab Bar Applications; 6.3 Modal View Controllers; 6.4 The Image Picker View Controller;Chapter 7: Connecting to the Network; 7.1 Detecting Network Status; 7.2 Embedding a Web Browser in Your App; 7.3 Sending Email; 7.4 Getting Data from the Internet;Chapter 8: Handling Data; 8.1 Data Entry; 8.2 Parsing XML; 8.3 Parsing JSON; 8.4 Regular Expressions; 8.5 Storing Data;Chapter 9: Distributing Your Application; 9.1 Adding Missing Features; 9.2 Building and Signing; 9.3 Submitting to the App Store; 9.4 Reasons for Rejection;Chapter 10: Using Sensors; 10.1 Hardware Support; 10.2 Using the Camera; 10.3 The Core Location Framework; 10.4 Using the Accelerometer; 10.5 Using the Digital Compass; 10.6 Accessing the Proximity Sensor; 10.7 Using Vibration;Chapter 11: Geolocation and Mapping; 11.1 User Location; 11.2 Annotating Maps;Chapter 12: Integrating Your Application; 12.1 Application Preferences; 12.2 Custom URL Schemes; 12.3 Media Playback; 12.4 Using the Address Book;Chapter 13: Other Native Platforms; 13.1 PhoneGap; 13.2 MonoTouch;Chapter 14: Going Further; 14.1 Cocoa and Objective-C; 14.2 Web Applications; 14.3 Core Data; 14.4 Push Notifications; 14.5 In-App Purchase; 14.6 Core Animation; 14.7 Game Kit; 14.8 Writing Games; 14.9 Look and Feel; 14.10 Hardware Accessories;Colophon;
Synopsis
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, "Learning iPhone Programming" will give you a head start on building market-ready iPhone apps.Start using Xcode right away, and learn how to work with Interface BuilderTake advantage of model-view-controller (MVC) architecture with Objective-CBuild a data-entry interface, and learn how to parse and store the data you receiveSolve typical problems while building a variety of challenging sample appsUnderstand the demands and details of App Store and ad hoc distributionUse iPhone's accelerometer, proximity sensor, GPS, digital compass, and cameraIntegrate your app with iPhone's preference pane, media playback, and more, Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. * Start using Xcode right away, and learn how to work with Interface Builder * Take advantage of model-view-controller (MVC) architecture with Objective-C * Build a data-entry interface, and learn how to parse and store the data you receive * Solve typical problems while building a variety of challenging sample apps * Understand the demands and details of App Store and ad hoc distribution * Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera * Integrate your app with iPhone's preference pane, media playback, and more, If you want to start programming for the iPhone or iPod Touch, this book helps you learn about Xcode suite of tools, the Objective-C programming language, and the core frameworks by writing sample apps. It also helps you through the genuinely tricky process involved in developing applications for Apple's popular devices., Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone's preference pane, media playback, and more
LC Classification Number
QA76.8.I64

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