The Art of Game Design : A Book of Lenses by Jesse Schell Paperback Brand New

US $59.49
or Best Offer
Was US $69.99 (15% off)What does this price mean?
Recent sales price provided by the seller
or 4 interest-free payments of $14.87 available with
Condition:
Brand New
Sale ends in: 2d 22h
Shipping:
Free USPS Media MailTM.
Located in: Tolland, Connecticut, United States
Delivery:
Estimated between Thu, Jul 17 and Tue, Jul 22 to 94104
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the shipping service selected, the seller's shipping history, and other factors. Delivery times may vary, especially during peak periods.
Returns:
Seller does not accept returns.
Payments:
       .
4 interest-free payments of $14.87 available with Klarna.
Earn up to 5x points when you use your eBay Mastercard®. Learn moreabout earning points with eBay Mastercard

Shop with confidence

eBay Money Back Guarantee
Get the item you ordered or your money back. Learn moreeBay Money Back Guarantee - opens new window or tab
Seller assumes all responsibility for this listing.
eBay item number:335099597878
Last updated on Feb 09, 2025 19:46:16 PSTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN
9780123694966
Subject Area
Art, Computers, Science
Publication Name
Art of Game Design : a Book of Lenses
Publisher
CRC Press LLC
Item Length
9.2 in
Subject
Programming / Games, Physics / Optics & Light, Digital
Publication Year
2008
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
Jesse Schell
Item Weight
38.5 Oz
Item Width
7.6 in
Number of Pages
520 Pages
Category

About this product

Product Identifiers

Publisher
CRC Press LLC
ISBN-10
0123694965
ISBN-13
9780123694966
eBay Product ID (ePID)
65895718

Product Key Features

Number of Pages
520 Pages
Language
English
Publication Name
Art of Game Design : a Book of Lenses
Publication Year
2008
Subject
Programming / Games, Physics / Optics & Light, Digital
Type
Textbook
Author
Jesse Schell
Subject Area
Art, Computers, Science
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
38.5 Oz
Item Length
9.2 in
Item Width
7.6 in

Additional Product Features

Intended Audience
College Audience
LCCN
2008-298798
Dewey Edition
22
Reviews
"I've never seen a better book about games for people who have zero interest in games. For intelligent people who can't understand why these weird amusements compel the allegiance of millions, this is an excellent primer. It won't make you play any games, but you'll fully understand why and how they work, and also where they're going." -  If you're nineteen and have no idea why you adore videogames - you're just enchanted by them, you can't help yourself - dude, is this ever the book for you. You are the core demographic for this particular textual experience. Put down the hand-controller, read the book right now. I can promise you that you will grow in moral and intellectual stature.. Instead of remaining a twitchy, closeted, joystick geek, like you are now, you will emerge from this patient master-class as a surprisingly broadminded adult who quotes Herman Hesse and appreciates improvisational theater and Impressionist painting. You will no longer kill off parties with your Warcraft fixation. Instead, other people your age will find themselves mysteriously drawn to you - to your air of quiet sympathy, your contemplative depth. Wise beyond your years, you will look beyond the surface details of shrieking monsters and into the deeper roots of human experience.. Schell's creative approach is full of autarchic frontier self-reliance. Out there on Tomorrowland's Gameification Frontier, a theorist intellectual has to slaughter his own hogs and parse Aristotle's Poetics on the back of a shovel. But boy, it sure is roomy over there. It's a large, free, democratic book. It's Emersonian in its cheery disorganization. The book's like a barbaric yawp from the top of a Nintendo console.. I'd read it now, before things get out of hand." - Bruce Sterling on Wired.com's "Beyond the Beyond" blog, "Early in the book, Schell states, 'The goal of this book is to make you the best game designer you can be.' Of course, there is no simple way to do this, so he ambitiously embarks on a detailed analysis and discussion of virtually every aspect of game design...The book is very worthwhile reading for anyone who designs or is thinking about designing games." --R.W.S., Games Magazine "This book was clearly designed, not just written, and is an entire course in how to be a game designer...The subtitle "a book of lenses" [is used] metaphorically, as a way of looking at a game and asking questions to help analyze it...He also approaches each aspect as a good designer would, providing not just bare facts but also captivating stories to set the mood and provide context, and adds charts, tables, drawings, and cartoons to capture the essence of his subjects and to illustrate them, figuratively and literally, from many different perspectives...The book is also intensely practical, giving some of the best advice on how to harness your own subconscious I've ever read...It's a marvelous tour de force, and an essential part of anyone's game design library." --Noah Falstein, Game Developer , January 2009, "Early in the book, Schell states, 'The goal of this book is to make you the best game designer you can be.' Of course, there is no simple way to do this, so he ambitiously embarks on a detailed analysis and discussion of virtually every aspect of game design...The book is very worthwhile reading for anyone who designs or is thinking about designing games." --R.W.S., Games Magazine "This book was clearly designed, not just written, and is an entire course in how to be a game designer...The subtitle "a book of lenses" [is used] metaphorically, as a way of looking at a game and asking questions to help analyze it...He also approaches each aspect as a good designer would, providing not just bare facts but also captivating stories to set the mood and provide context, and adds charts, tables, drawings, and cartoons to capture the essence of his subjects and to illustrate them, figuratively and literally, from many different perspectives...The book is also intensely practical, giving some of the best advice on how to harness your own subconscious I've ever read...It's a marvelous tour de force, and an essential part of anyone's game design library."--Noah Falstein, Game Developer, January 2009, "If you're nineteen and have no idea why you adore videogames - you're just enchanted by them, you can't help yourself - dude, is this ever the book for you. You are the core demographic for this particular textual experience. Put down the hand-controller, read the book right now. I can promise you that you will grow in moral and intellectual stature.. Instead of remaining a twitchy, closeted, joystick geek, like you are now, you will emerge from this patient master-class as a surprisingly broadminded adult who quotes Herman Hesse and appreciates improvisational theater and Impressionist painting. You will no longer kill off parties with your Warcraft fixation. Instead, other people your age will find themselves mysteriously drawn to you - to your air of quiet sympathy, your contemplative depth. Wise beyond your years, you will look beyond the surface details of shrieking monsters and into the deeper roots of human experience.. Schell's creative approach is full of autarchic frontier self-reliance. Out there on Tomorrowland's Gameification Frontier, a theorist intellectual has to slaughter his own hogs and parse Aristotle's Poetics on the back of a shovel. But boy, it sure is roomy over there. It's a large, free, democratic book. It's Emersonian in its cheery disorganization. The book's like a barbaric yawp from the top of a Nintendo console.. I'd read it now, before things get out of hand." - Bruce Sterling on Wired.com's "Beyond the Beyond" blog "As indicated by its title, Jesse Schell's The Art of Game Design: A Book of Lenses uses many different perspectives (the titular lenses) which each prompt their own important questions, ranging from "What problems does my game ask the players to solve?" to "What does beauty mean within the context of my game?" These distinct points are interwoven throughout a step-by-step analysis of the design process that begins with the designer and his or her basic idea, and builds successfully from there. As with Rules of Play, the wealth of information presented by The Art of Game Design may seem daunting at first, but Schell's agreeable voice eases the reader into a series of invaluable angles we can (and should) use to evaluate what we play."-- 1up.com, "I've never seen a better book about games for people who have zero interest in games. For intelligent people who can't understand why these weird amusements compel the allegiance of millions, this is an excellent primer. It won't make you play any games, but you'll fully understand why and how they work, and also where they're going." - If you're nineteen and have no idea why you adore videogames - you're just enchanted by them, you can't help yourself - dude, is this ever the book for you. You are the core demographic for this particular textual experience. Put down the hand-controller, read the book right now. I can promise you that you will grow in moral and intellectual stature.. Instead of remaining a twitchy, closeted, joystick geek, like you are now, you will emerge from this patient master-class as a surprisingly broadminded adult who quotes Herman Hesse and appreciates improvisational theater and Impressionist painting. You will no longer kill off parties with your Warcraft fixation. Instead, other people your age will find themselves mysteriously drawn to you - to your air of quiet sympathy, your contemplative depth. Wise beyond your years, you will look beyond the surface details of shrieking monsters and into the deeper roots of human experience.. Schell's creative approach is full of autarchic frontier self-reliance. Out there on Tomorrowland's Gameification Frontier, a theorist intellectual has to slaughter his own hogs and parse Aristotle's Poetics on the back of a shovel. But boy, it sure is roomy over there. It's a large, free, democratic book. It's Emersonian in its cheery disorganization. The book's like a barbaric yawp from the top of a Nintendo console.. I'd read it now, before things get out of hand." - Bruce Sterling on Wired.com's "Beyond the Beyond" blog, "I've never seen a better book about games for people who have zero interest in games. For intelligent people who can't understand why these weird amusements compel the allegiance of millions, this is an excellent primer. It won't make you play any games, but you'll fully understand why and how they work, and also where they're going." - Bruce Sterling on Wired.com's "Beyond the Beyond" blog "This book was clearly designed, not just written, and is an entire course in how to be a game designer...The subtitle "a book of lenses" [is used] metaphorically, as a way of looking at a game and asking questions to help analyze it...He also approaches each aspect as a good designer would, providing not just bare facts but also captivating stories to set the mood and provide context, and adds charts, tables, drawings, and cartoons to capture the essence of his subjects and to illustrate them, figuratively and literally, from many different perspectives...The book is also intensely practical, giving some of the best advice on how to harness your own subconscious I've ever read...It's a marvelous tour de force, and an essential part of anyone's game design library." --Noah Falstein, Game Developer , January 2009 "If you're nineteen and have no idea why you adore videogames - you're just enchanted by them, you can't help yourself - dude, is this ever the book for you. You are the core demographic for this particular textual experience. Put down the hand-controller, read the book right now. I can promise you that you will grow in moral and intellectual stature.. Instead of remaining a twitchy, closeted, joystick geek, like you are now, you will emerge from this patient master-class as a surprisingly broadminded adult who quotes Herman Hesse and appreciates improvisational theater and Impressionist painting. You will no longer kill off parties with your Warcraft fixation. Instead, other people your age will find themselves mysteriously drawn to you - to your air of quiet sympathy, your contemplative depth. Wise beyond your years, you will look beyond the surface details of shrieking monsters and into the deeper roots of human experience.. Schell's creative approach is full of autarchic frontier self-reliance. Out there on Tomorrowland's Gameification Frontier, a theorist intellectual has to slaughter his own hogs and parse Aristotle's Poetics on the back of a shovel. But boy, it sure is roomy over there. It's a large, free, democratic book. It's Emersonian in its cheery disorganization. The book's like a barbaric yawp from the top of a Nintendo console.. I'd read it now, before things get out of hand." - Bruce Sterling on Wired.com's "Beyond the Beyond" blog, "If you're nineteen and have no idea why you adore videogames - you're just enchanted by them, you can't help yourself - dude, is this ever the book for you. You are the core demographic for this particular textual experience. Put down the hand-controller, read the book right now. I can promise you that you will grow in moral and intellectual stature.. Instead of remaining a twitchy, closeted, joystick geek, like you are now, you will emerge from this patient master-class as a surprisingly broadminded adult who quotes Herman Hesse and appreciates improvisational theater and Impressionist painting. You will no longer kill off parties with your Warcraft fixation. Instead, other people your age will find themselves mysteriously drawn to you - to your air of quiet sympathy, your contemplative depth. Wise beyond your years, you will look beyond the surface details of shrieking monsters and into the deeper roots of human experience.. Schell's creative approach is full of autarchic frontier self-reliance. Out there on Tomorrowland's Gameification Frontier, a theorist intellectual has to slaughter his own hogs and parse Aristotle's Poetics on the back of a shovel. But boy, it sure is roomy over there. It's a large, free, democratic book. It's Emersonian in its cheery disorganization. The book's like a barbaric yawp from the top of a Nintendo console.. I'd read it now, before things get out of hand." - Bruce Sterling on Wired.com's "Beyond the Beyond" blog "As indicated by its title, Jesse Schell's The Art of Game Design: A Book of Lenses uses many different perspectives (the titular lenses) which each prompt their own important questions, ranging from "What problems does my game ask the players to solve?" to "What does beauty mean within the context of my game?" These distinct points are interwoven throughout a step-by-step analysis of the design process that begins with the designer and his or her basic idea, and builds successfully from there. As with Rules of Play, the wealth of information presented by The Art of Game Design may seem daunting at first, but Schell's agreeable voice eases the reader into a series of invaluable angles we can (and should) use to evaluate what we play."--1up.com, "I've spent hours trying to write this review; trying to figure out how I'm going to preserve my precious journalistic integrity while reviewing Jesse Schell's The Art of Game Design: A Book of Lenses. I've been looking for ways to pan it, to do what all good critics do: critique... I can't. This is unequivocally the best book on game design I've ever read." - James Portnow, Edge Online(http://www.edge-online.com)
TitleLeading
The
Illustrated
Yes
Dewey Decimal
794.81536
Table Of Content
Introduction; The History of Games; The Most Important Skill; Holographic Design; The Cycle of Design; Excerpt: Lehman and Witty: The Psychology of Play(1927); The Psychology of Play; The Spectrum of Humanity; Excerpt: Julian Jaynes: The Orgin of Consciousness in the Breakdown of the Bicameral Mind, Chapter One: The Consciousness of Consciousness; The Subconscious Mind Part I: The Player; Excerpt: Salvador Dali: Fifty Secrets of Magic Craftsmanship: Secret Number Three: Slumber With a Key; The Subconscious Mind Part II: The Designer; Essay: Greg Costikyan: I Have No Words and I Must Design; What is a Game?; The Elements of Game Mechanics; Toy Design; State and State Change; Skill and Chance; Decisions; Feedback- The Heart of Interactivity; Interfaces; Patterns of Rewards; Game Balancing; Case Study: Deconstructing Pac-Man; Essay: Scott Kim: What is a Puzzle?; Puzzle Principles; The Psychology of Story; Interactive Stories: The Promise and the Problem; Story and Gameplay- The Conflict and Solution; Story and Game Worlds; Lessons from Tabletop RPGs; Essay: Henry Jenkins: Transmedia Worlds; Transmedia Worlds; Excerpt: Scott McCloud: The Vocabulary of Comics (from Understanding Comics); Characters in Games; Excerpts: (various) Christopher Alexander: A Pattern Language; Architecture in Games (Level Design); Elegance; Character in Games; Essay: Brian Moriarty: The Point; Social Principles in Multiplayer Games; Online Communities; Technology; Iteration; Playtesting; Brainstorming; Team Communication; Design Documents; Business; The Art of the Pitch; Excerpt: Mills Penny Arcade(1920); Location Based Entertainment; Serious Games; The Ethics of Games; The Deepest Theme; The Future; Your Secret Responsibility
Synopsis
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it., Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lensesshows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
LC Classification Number
QA76.76.C672

Item description from the seller

About this seller

Higher_conscious_crystals

100% positive feedback4.5K items sold

Joined Jul 2001

Detailed seller ratings

Average for the last 12 months
Accurate description
5.0
Reasonable shipping cost
5.0
Shipping speed
5.0
Communication
5.0

Seller feedback (1,670)

All ratings
Positive
Neutral
Negative
  • l***d (1267)- Feedback left by buyer.
    Past 6 months
    Verified purchase
    Authentic seller. Item as described, was priced very reasonably, was put in a tight box with neat cushions and taped very tightly and securely with good tapes leaving no room for damage and shipped fast. Excellent communication with me. Very happy with purchase and seller!
  • a***- (30)- Feedback left by buyer.
    Past 6 months
    Verified purchase
    Shipping was extremely fast, the packaging.. wow it was insanely well protected and packaged. The items are as described, I checked every one of the discs and all but 2 of them are perfect like new! And the other 2 have very minor scratches but overall amazing. Excellent value for the money. Can’t say enough good things about this seller!!!
  • c***c (7)- Feedback left by buyer.
    Past month
    Verified purchase
    Very pleased with this purchase! The books were carefully packaged for transit, and were in pristine condition. The buyer responded quickly and communicated well regarding shipping time. I would highly recommend this seller and would not hesitate to purchase from here again. Thank you!

Product ratings and reviews

5.0
4 product ratings
  • 4 users rated this 5 out of 5 stars
  • 0 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 0 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Would recommend

Good value

Compelling content

Most relevant reviews

  • One of the best for Game Design

    I haven't finished reading yet but it already added a lot of excellent insights for my designer development.

    Verified purchase: YesCondition: Pre-Owned

  • Awesome book on game design.

    One of the best books on game design, and usually 3 times the price! Great deal!

    Verified purchase: YesCondition: Pre-Owned