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Applying UML and Patterns: An Introduction to Object-Oriented... Craig Larman HB

US $8.55
Condition:
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eBay item number:335742616557
Last updated on May 13, 2025 05:15:17 PDTView all revisionsView all revisions

Item specifics

Condition
Like New
A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if applicable) is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“Excellent Like New condition. Clean cover and pages.”
Features
Revised
ISBN
9780137488803
Subject Area
Computers
Publication Name
Applying Uml and Patterns : an Introduction to Object-Oriented Analysis and Design
Publisher
Prentice Hall PTR
Item Length
10.2 in
Subject
Programming / Object Oriented, Programming Languages / Uml
Publication Year
1997
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
Craig Larman
Item Weight
41.3 Oz
Item Width
8.3 in
Number of Pages
528 Pages

About this product

Product Identifiers

Publisher
Prentice Hall PTR
ISBN-10
0137488807
ISBN-13
9780137488803
eBay Product ID (ePID)
1577928

Product Key Features

Number of Pages
528 Pages
Publication Name
Applying Uml and Patterns : an Introduction to Object-Oriented Analysis and Design
Language
English
Subject
Programming / Object Oriented, Programming Languages / Uml
Publication Year
1997
Type
Textbook
Author
Craig Larman
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
41.3 Oz
Item Length
10.2 in
Item Width
8.3 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
97-033977
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
005.1/17
Table Of Content
I. INTRODUCTION. 1. Object-Oriented Analysis and Design. 2. Introduction to a Development Process. 3. Defining Models and Artifacts. II. PLAN AND ELABORATE PHASE. 4. Case Study: Point-of-Sale. 5. Understanding Requirements. 6. Use Cases: Describing Processes. 7. Ranking and Scheduling Use Cases. 8. Starting a Development Cycle. III. ANALYZE PHASE (1). 9. Building a Conceptual Model. 10. Conceptual Model-Adding Associations. 11. Conceptual Model-Adding Attributes. 12. Recording Terms in the Glossary. 13. System Behavior-System Sequence Diagrams. 14. System Behavior-Contracts. IV. DESIGN PHASE (1). 15. From Analysis to Design. 16. Describing Real Use Cases. 17. Collaboration Diagrams. 18. GRASP: Patterns for Assigning Responsibilities. 19. Designing a Solution with Objects and Patterns. 20. Determining Visibility. 21. Design Class Diagrams. 22. Issues in System Design. V. CONSTRUCT PHASE (1). 23. Mapping Designs To Code. 24. Program Solution In Java. VI. ANALYZE PHASE (2). 25. Choosing Development Cycle 2 Requirements. 26. Relating Multiple Use Cases. 27. Extending the Conceptual Model. 28. Generalization. 29. Packages: Organizing Elements. 30. Polishing the Conceptual Model. 31. Conceptual Model-Summary. 32. System Behavior. 33. Modeling Behavior in State Diagrams. VII. DESIGN PHASE (2). 34. GRASP: More Patterns for Assigning Responsibilities. 35. Designing with More Patterns. VIII. SPECIAL TOPICS. 36. Other UML Notation. 37. Development Process Issues. 38. Frameworks, Patterns, and Persistence. Appendix A. Recommended Readings. Appendix B. Sample Development Activities and Models. Bibliography. Glossary. Index.
Synopsis
Master the Unified Modeling Language, the new standard for object orientation. Its not enough just to learn an object-oriented language. A proficient programmer must also have the ability to design robust, scalable, maintainable systems. Applying UML and Patterns was written especially to provide the foundation for a complete understanding of the object paradigm, and how to put it to practical use. Applying UML and Patterns provides beginning object programmers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. This book strongly emphasizes translating theoretical concepts to practical applications, including: * Mapping object-oriented diagrams directly to Java code * Expressing models using UML * Integrating patterns for analysis and design * Creating layered architectures * Building frameworks Using a single integrated case study throughout the book, Applying UML and Patterns provides a comprehensive, hands-on approach that gives a thorough grounding to beginning and intermediate programmers. This book is also available as part of Applying UML and Patterns - The Complete Video Course (ISBN: 0-13-025559-9)., Appropriate for courses in Object-Oriented Programming. The first book to apply the Unified Modeling Language (UML) to communicating object-oriented analysis and design results. You'll learn the fundamental concepts of object-oriented analysis and design, and then walk step-by-step through the entire process of analysis and design using a single case study that takes full advantage of UML and design patterns.
LC Classification Number
QA76.9.O35L37 1998

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