Oculus Rift in Action by Karen Bryla, Bradley Davis and Alex Benton (2015, Trade Paperback)

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Oculus Rift in Action by Davis, Bradley Austin, Bryla, Karen, Benton, Phillips Alexander [Paperback]

About this product

Product Identifiers

PublisherManning Publications Co. LLC
ISBN-101617292192
ISBN-139781617292194
eBay Product ID (ePID)209720329

Product Key Features

Number of Pages440 Pages
Publication NameOculus Rift in Action
LanguageEnglish
SubjectProgramming / Games, Computer Graphics, Hardware / General, Virtual Worlds
Publication Year2015
TypeTextbook
Subject AreaComputers
AuthorKaren Bryla, Bradley Davis, Alex Benton
FormatTrade Paperback

Dimensions

Item Height0.8 in
Item Weight27.3 Oz
Item Length9.3 in
Item Width7.5 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2016-301659
Dewey Edition23
IllustratedYes
Dewey Decimal006.8
SynopsisSummary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality, RETAIL SELLING POINTS An in depth guide for creating immersive VR experiences Shows the right way to create compelling VR applications Plenty of useful examples with detailed instructions AUDIENCE Readers can use this book even if they don't yet own the Oculus Rift hardware. Some experience with C++ or another OO language is required for the programming examples. No previous knowledge of optics, display, or motion tracking is expected., DESCRIPTION The Oculus Rift is an exciting next generation VR headset developed by OculusVR. Whether it's in a game, an architectural walk-through, or a teaching simulation, the goal of any immersive virtual reality experience is to make users feel like they're in the middle of the action. With precise, high-quality optics and a flexible programmatic interface, the Rift provides real-life field of view and head tracking hardware for natural interaction that finally nails the feeling of being there. Oculus Rift in Action introduces the powerful Oculus Rift headset and shows how to integrate its many features into 3D games and other virtual reality experiences. First, it discusses the capabilities of the Rift hardware. Then, it provides interesting and instantly-relevant examples that walk readers through programming real applications using the Oculus SDK. Along the way, the book offers practical guidance on using the Rift's sensors to produce a natural, fluid, immersive 3D experience; readers will be ready to hit the ground running with the first VR killer app when the consumer Rift is released! RETAIL SELLING POINTS An in depth guide for creating immersive VR experiences Shows the right way to create compelling VR applications Plenty of useful examples with detailed instructions AUDIENCE Readers can use this book even if they don't yet own the Oculus Rift hardware. Some experience with C++ or another OO language is required for the programming examples. No previous knowledge of optics, display, or motion tracking is expected. ABOUT THE TECHNOLOGY The Oculus Rift is a VR headset with a field comparable to what you'd get if you surrounded yourself with an array of a dozen monitors. Combined with the wide field of view, it includes head-tracking hardware so that when you turn your head, the view automatically changes, creating a feeling of 'really being there'.
LC Classification NumberQA76.9.V5

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