Zombies Ate My Neighbors (Sega Genesis, 1993) - European Version

pawntnt (5455)
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Price:
$29.99
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Condition:
Acceptable
This Zombies Ate My Neighbors (Sega Genesis, 1993) is in good working condition. The cartridge sticker is torn in a few places, as can be seen in the first photo, and there is something carved into the back of the cartridge as can be seen on the top in the second photo. If you have any questions feel free to message me.

About this product

Product Information

Zombies Ate My Neighbors places you in the middle of a zombie takeover. You play the part of either Zeke or Julie. The objective is to save your neighbors from the zombies.<br><br>Your primary weapon is a squirt gun but you can pick up many different weapons along the way. Weapons range from soda pop cans to weed-eaters and you will need every one of them during your 55 level attack. Levels are set in places like neighborhoods, football fields, and shopping centers. Though zombies are the main enemy they are not the only enemy. Vampires, werewolves, evil dolls, and many more creatures are set to end your life.<br><br>Take along a friend and keep track of your passwords in this 55 level "horror film" known as Zombies Ate My Neighbors.

Product Identifiers

PublisherKonami of America, Inc.
eBay Product ID (ePID)5166

Product Key Features

RatingE-Everyone
GenreAction & Adventure
PlatformSega Genesis
Game NameZombies Ate My Neighbors

Additional Product Features

Release Year1993
Number of Players1-2
Country/Region of ManufactureEurope
Control ElementsGamepad/Joystick

All listings for this product

Buy It Now
Pre-owned

Ratings and Reviews

4.0
2 product ratings
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Good graphics

Compelling gameplay

Good value

Most relevant reviews

  • Zombies is better than regular 'Deadheads!

    Zombies Ate My Neighbors Sega Genesis Review Zombies Ate My Neighbors. This LucasArts-developed co-op run-and-gun is a cult classic that first arrived on the SNES and Genesis back in 1993. At the time, it wasn't particularly well received -- but its audience has grown considerably over the years, to the point where this game has been one of the most requested additions to the VC selection since even before the Wii launch. We were asking for it over three years ago ourselves. And now, it's finally here. Zombies Ate My Neighbors is a love letter to B-grade horror films. It's filled with all sorts of goofy monsters and second-fiddle villains, and the whole thing's played more for laughs than scares -- you'll come up against shambling zombies, of course, but also alien pod people, knife-throwing munchkins, madmen with chainsaws and colossal, 20-foot-tall babies. It's quite a collection. And all the while your job is to outrun each and every one of these enemies and be the first to reach the titular neighbors, a set of helpless non-player characters strewn throughout each level that you rescue from a terrible, brain-eating death by simply running up and touching them. Each level in Zombies Ate My Neighbors, then, plays out a bit like an action game and a bit like a scavenger hunt -- you're blasting baddies to bits all over the place, but you're also scouring the map from top to bottom and side to side at the same time, looking in every little corner for those hidden, helpless neighbors. Old Mr. Voorhees always gets a little over-zealous with his gardening next door. Zombies Ate My Neighbors is well regarded for several reasons, so I can do a quick run-down of the high points. First, it includes support for two-player cooperative play. Having you and a buddy both on screen at the same time, working together to take on the endless amount of undead, is a lot of fun -- the run-and-gun genre in particular always seems to work better when friends can play together. Second, the arsenal of items available here is unparalleled in variety. Your main weapon is a squirt gun filled with holy water, which is already wacky enough. But then you get exploding soda cans, rotten tomatoes, popsicles, plates and cutlery, a weed-whacker and a bazooka to use in creaming the creepy corpses -- and there's more where that came from. Medical kits restore your health, keys open locked doors, and there are even inflatable clowns that you can deploy as decoys, to get enemies chasing after you to stop and attack the bouncing Bozo instead. And, last, the presentation here is just spot-on. The B-movie vibe is re-created wonderfully, the look and animation is done very well and the soundtrack is filled with impact right from the start. So, overall, an incredibly solid experience -- and one that certainly deserves its cult classic status. Now, let's pause here for just a second. The text you're reading right now wasn't a part of the original published review for Zombies Ate My Neighbors -- I'm adding this after the fact, because an error was brought to my attention after the first version went live. I originally shifted gears, at this point, to talk about some of the game's negative aspects. But, it's been pointed out to me, my criticisms weren't fully informed. I first complained about the game's diminishing neighbor count. Because, in the game, you start off with 10 neighbors to save in Level 1 -- but if you don't manage to save them all then your total count will decrease. So you could start Level 2 with only 9 people to save. Then 8, then 7, then all the way down -- you could find yourself halfway through the game, but with only one single neighbor left to locate in each level. I thought this was a bit unfair, because it made the game nearly impossible to finish past that point -- you'd almost certainly be forced to start over from the beginning. It was brought to my attention, though, that you can actually win back lost neighbors. If you earn a high enough score in any given level, the game will reward you with a bonus neighbor -- replacing one of those you might have previously lost. In this way, you can work that total neighbor count all the way back up to the maximum of 10. A pretty reasonable counter for what I thought was a low point of the design. Second, I complained that the very nature of hunting down the hidden neighbors could be frustrating -- that there was no way to know where the neighbors are to be saved without just walking around the entire level and stumbling across them. Well, I was wrong about that too. The game has a radar built in (it just needs to be toggled on, since it's turned off by default) and it can help you get a fix on the locations of the remaining, yet-to-be-rescued civilians. The radar isn't a perfect solution, since it doesn't display the entire level at once -- so there's still a bit of roaming around required. But it is a solution, rendering my original complaint pretty moot.

    Verified purchase: YesCondition: Pre-owned