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Reviews (8)

Aug 24, 2017
One of the two best Kirby games of all time
Kirby Super Star is a compilation, containing six main games in various styles, plus a couple of mini-games.
Each one is distinctive in some way, yet they all retain the Kirby flavour and the first, Spring Breeze, is actually a colour remake of Kirby's Dream Land for the original Gameboy which retrofits the ability to copy enemy abilities.
The game also has nicely-done co-op play, where a second player can join in as a helper, similar to Tails in the later Sonic games on the Sega Genesis. (However, it works better here, where the slower movement and the helper's ability to warp to player 1 at high speed remove the biggest wart to having the screen follow player 1 exclusively.)
While Kirby's Adventure for the NES (or Nightmare in Dream Land, the remake on the Gameboy Advance with SNES-style graphics) is still the best game to pick up for pure Kirby formula, Super Star's extra variety and co-op play result in a tie with both games vying for "best Kirby title" in my opinion.
At the very least, Adventure and Super Star are certainly the best of the earlier Kirby games. Unlike the first two Kirby's Dream Land games on the Gameboy, you get a full-colour experience with optional co-op (and you get an improved remake of the first one). Unlike Kirby and the Amazing Mirror for the Gameboy Advance, the co-op play doesn't feel like a gimmick that has engulfed the single-player mode, and the sub-games which have a branching world don't feel confusing. It's been too long since I played Kirby's Dream Land 3, but I remember it being noticeably more flawed and, besides, it's ridiculously expensive these days. As for Kirby 64, I just can't get over how sparse the world feels and how devoid of character the powers feel, compared to the 2D entries, even with the new combining mechanic.

Sep 23, 2021
TLC's second most fun edutainment title
Topped only by Ancient Empires (which is sort of La-Mulana for kids), this is The Learning Company's second-most enjoyable edutainment title to play as a game.
I remember enjoying it a lot as a kid and, if there was a way to up the difficulty, I'd enjoy it non-nostalgically as an adult too.

Oct 22, 2015
Worth it just for Ancient Empires
I bought this purely so I could have a CD-ROM release of Ancient Empires and have never tried Museum Madness, so I'll review only the one game.
This CD was released by Softkey after they bought The Learning Company but before they decided to return to using that name and, if you've ever played games like Treasure Mountain or Gizmos & Gadgets as a kid, you'll immediately recognize the main character of Ancient Empires.
The simplest way to describe Ancient Empires is "La-Mulana for Kids". It's a puzzle platformer where you wander ancient ruins, using various tools and collecting items.
Like Gizmos & Gadgets, the subject matter and presentation work together to keep the edutainment aspects from feeling annoying or overbearing. However, if you've ever played Gizmos & Gadgets, let me say that this feels more adult-friendly. Where Gizmos & Gadgets really could have used a higher difficulty level, Ancient Empires tends to employ puzzles where the challenge is based on skill rather than knowledge, which makes the challenge reasonably independent of age.
As a DOS game, Ancient Empires is trivially easy to install on modern Windows, OSX, Linux, and even smartphones via DOSBox. Simply mount the CD, run INSTALL, and follow the instructions. If you have no DOS experience, various DOSBox frontends are available to provide a GUI for launching and configuration.
As a game which was only ever released on floppies during its development lifetime, it does not require the CD to be in the drive during play, which makes it very well-suited to play on the go. Simply install it on a device with a CD-ROM drive, then copy the DOSBox folder to the netbook/tablet/smartphone/etc. (though you may need to use DOSBox's key remapping support to make it play nice with your smartphone gamepad's keyboard emulation, since it's hard-coded to use the arrow keys, Spacebar, and Enter).
As a VGA game, Ancient Empires runs at 320x200 at 256 colors, which may not sound like "good graphics", but it has a retro charm and you need not worry about the art style. Unlike the later Windows 3.1 remakes of games like Treasure Mountain, DOS-era Learning Company games have an appealing art design which gets along very well with DOSBox's scalers if fat pixels aren't your thing. If you're still undecided, search up "Super Solvers: Challenge of the Ancient Empires!" (the original name) on MobyGames for some screenshots.