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Reviews (3)

Sep 13, 2018
Quality control is nonexistent; would never buy these again
0 of 1 found this helpful These batteries were physically much thinner than a standard OEM battery, either by design or by manufacturer defect (I don't know which), and it made the batteries nearly useless.
This resulted in the battery having serious fitting issues inside the SX530 HS camera's battery compartment -- pushing the battery into place would only result in the battery popping right back out because it was so thin, the battery retention lever couldn't hold it in place.
I spent about 5 minutes playing "pop goes the weasel" trying to push the battery into place, and close the door before it popped out by itself. I only really succeeded once, when I managed to get the battery retention lever to hold it just long enough for me to shut and lock the battery compartment door.
The batteries themselves seemed to hold a decent charge, but I never bothered to test any of them as all four had the same issues with fitment, and the camera/all batteries have already been resold.
Overall, I would say to avoid this brand by any means necessary -- the SX530 HS is designed to have superzoom for catching wildlife, air shows, events, etc. and with this issue of trying to get the batteries to stay put, you'll probably spend so much time fussing with reloading a new battery that you'll miss your shot.
Jul 09, 2009
For violent Flight sim lovers only!
First and foremost, this game really isn't for anyone looking for Ace Combat story-lines, or people who aren't violence-tolerant. Other than that, this game was made for you!
This game is probably geared more toward plot-casual players with lots of skill, if such a thing exists, as this game gets pretty hard in later levels. The story isn't much to look at, at all, but it can be fun for someone bored and looking to cause limitless destruction in a short period of time.
Death is everywhere in this game; you can blow up buildings with fanatically high amounts of bombs and leave only grid-like "Scorched Earth"-looking land renderings (which basically tried to look like craters), you can blow enemy planes out of the sky, and something not seen very often anywhere, you can parachute-strafe helpless enemy pilots when they try to parachute to safety, leaving only a bloody and mangled upper torso dangling from the chute itself. Come to think of it, you can even shoot some of the trees to make them burn and wither. There's little that can't be destroyed, especially when you can pick up floating weapons upgrades.
Your ship will become damaged from combat, and thus you will need to fly through Armor repair pick-ups, oxygen-replenishing pick-ups for you to breathe in-flight, fuel-drums to replenish lost fuel, and of course the weapon power-ups. They're a load of fun; you can pick up cluster-bombs, rockets, missiles, dumb-bombs, and remarkably nuclear bombs.
Pre-level briefings prepare players of what's going on as all flight-sims do, but this game actually featured live-action video clips of officers briefing pilots in tents sometimes reflecting the environment of the theater of action the player would be flighting in. There were something like 11 levels, in most or all regions of the world.
For someone after senseless violence and lots of destructive power to the point of being humorous all while behind the joystick of an experimental (not anymore; the real F-111 project never got off the ground, and the F-111X was mostly fictional) fighter jet, this game is for them.

May 20, 2023
For university art students? Yes. For beginners and novices? Absolutely not.
This doesn't seem like a book for beginners; it conducts itself more like a textbook for a university art class (IE: advanced students literally looking to 'Master' the art) than a guide on the basics of drawing.
The focus of this book seems to be how to recreate or imitate the style of famous artists like Picasso, Rembrandt, Monet and others, in addition to styles of other artists that most novices probably have never even heard of (IE: Yhap, Seurat, Brueghel, Matisse,Cézanne, Modersohn-Becker, Tchelitchew, etc).
Personally, I found this to be very strange because most of them were painters, and yet the author tries to juxtapose impressionist, abstract, and cubist painting styles with graphite and charcoal medium -- in fact, at some points it seems as much a coffee table art book as a teaching aid; take the example photos.
At first, you begin with the standard nose. A page later, you are being ordered to begin experimenting with Picasso and Roualt -- the rest of the book is like this with other concepts. Might be good for established artists wanting to experiment their way through artist's block.